Package mosp_examples :: Module action_wiggler :: Class StopActionsWiggler
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Class StopActionsWiggler

source code


Implements a zombie stopping its actions at tick 1000.


Author: B. Henne

Instance Methods [hide private]
 
__init__(self, *args, **kwargs)
Init the zombie, that will be healed.
source code
 
next_target(self)
Randomly finds a new next_node to move to.
source code
 
infect(self)
The infection routine itself.
source code
 
infect_other(self)
The zombie infect action.
source code

Inherited from mosp.core.Person: __getstate__, act_at_node, calculate_duration, call_stop_actions, collide_circle, collide_rectangle, current_coords_impl, get_near, get_properties, get_random_way_node, get_speed, go, handle_interrupts, next_target_coord, pause_movement, reactivate, readd_actions, receive, restart_actions, send, set_speed, start_action, stop_action, stop_actions, think

Inherited from mosp.core.Person (private): _get_classname

Inherited from SimPy.Lib.Process: acquired, active, cancel, interrupt, interruptReset, interrupted, passive, queuing, start, stored, terminated

Inherited from SimPy.Lib.Process (private): _hold, _passivate

Inherited from SimPy.Lister.Lister: __repr__, __str__, attrnames

Inherited from mosp.collide.Point: collide_polygon, get_points

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __setattr__, __sizeof__, __subclasshook__

Class Variables [hide private]

Inherited from SimPy.Lister.Lister: indent

Instance Variables [hide private]

Inherited from mosp.core.Person: current_coords, current_way, dest_node, last_coord, last_node, need_next_target, next_node, p_color, p_color_rgba, p_id, passivate, passivate_with_stop_actions, remove_from_sim, road_orthogonal_offset, start_node, stop_all_actions, target_coord

Properties [hide private]

Inherited from mosp.core.Person: p_agenttype, p_speed, x, y

Inherited from object: __class__

Method Details [hide private]

__init__(self, *args, **kwargs)
(Constructor)

source code 

Init the zombie, that will be healed.

Parameters:
  • id - unique id of a person
  • sim - reference to superordinate mosp.core.Simulation
  • random - random object for Person - use superordinate mosp.core.Simulation.random
  • speed - basic walking speed of person in meter/tick
  • kwargs - additonal keyword arguments intended for inheriting classes
Overrides: object.__init__

next_target(self)

source code 

Randomly finds a new next_node to move to.

Ignores the last visited node, if possible without getting stuck. Does not set destination_node. Random movement only uses last_node and next_node of a Person.

Overrides: mosp.core.Person.next_target

Author: P. Tute

infect(self)

source code 

The infection routine itself.

If not infected, person gets infected. Log is printed to stderr.

infect_other(self)

source code 

The zombie infect action.

Every tick this action is called (using the mosp action decorator). This action looks for people in range of 20 meters, and calls their infect() routine. Action is not active at beginning. It is activated by self.infect_other.start() and then is called every tick.

Decorators:
  • @action(1, start= False)