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Classes and algorithms for collision detection.
Author: B. Henne, F. Ludwig, P. Tute
Contact: henne@dcsec.uni-hannover.de
Copyright: (c) 2010-2011, DCSec, Leibniz Universitaet Hannover, Germany
License: GPLv3
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World A set of all walkable elements in the simulated world, e. |
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Rectangle A collidable rectangle. |
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Line A collidable line. |
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Polygon A collidable polygon. |
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Point A collidable point. |
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WorldPart Empty, nothing implemented. |
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__package__ =
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